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Online: 0 members, 15 guests



| Stats / Appearance |
|
| Gender | Male |
|---|---|
| Age | 20 |
| Status | Single |
| Alias | nauthiz_the_craver_of_pain |
| Gamescape | Window RPG |
| Appearance/ Stats |
A half orc monk in flowing red and black robes, with fists like maces. His face, stern robust orcish accents on a larger human face, watches for threats. A knot of bright white hair escapes from the top of his head. Brooding when he walks a path is usually cleared. He carries no metal weapons, while his hands are rarely unclenched. About his skin symbols and icons crawl, monuments and evidence of battles once overcome. Profession: Wandering monk, fighter, lawman, and even diviner in times of need. Physical Description Mental Profile: Nauthiz is quiet, stand- offish, and extremely suspicious of others. His opinions border on tyrannical and when he sees a fault commited he will move to correct it as he sees fit. He handles stress like an inanimate objects, and rarely shows the glimmer of a smile. Strength: Nauthiz, through his orcan half blood and training, wields a tremendous amount of raw energy. If he can learn to focus his core into one place, as his brethren have done- fear would be the only response to him. D8 Agility: While relying on momentum and whirlwind attacks, Nauthiz's speed is impressive. Yet emerging within him is the quickening sense. D10 Health: Again through training and race, Nauthiz has pooled a great amount of constitution. Rising as the Craver of Pain (during training, his own: culminating in the pain of others), the monk is able to take a shocking amount of damage. In times of dire need his cult has been known to use their Core to heal the body. D8 Intelligence: While Nauthiz is very wise, his intelligence of the ways of the world is deficient D12 Perception/Empathy*: Nauthiz while unfamiliar with the new world around him, is able to percieve details and incongruencies in the environment on a profound level. His empathy towards others fairs less, thus he is highly suspicious and slow to trust. D10/ D20 Self-Discipline*: Nauthiz wields an iron force of will. A virtual mountain among his people, he lacks the insane rage of his orcan blood and the ambiguous nature of his human blood. Since his birth the beliefs and laws of the Wo-tan, the mediation of the guilty, the descent of justice about his savage world, have been placed upon his shoulder. He is the unmovable foundation of his sect. D8 Luck: In the world of the Wo-Tan there is little luck, only many forking paths. To be able to see these paths in advance, is true greatness. D12 Wealth: Nauthiz carries little coin with him, and has been known to hire himself out as the law or judge of communities. In some tongues he has even been called "The Bard of Law" D30 Magick: Has: Unarmed attack: able to use his fists as if they were weapons of stone. At times of great duress, able to focus some of his Core into his attack. D10 Divination: a caster of the runes is able to see the paths of chaos much more clearly. Spiritually speaking, divination allows the monk a higher perspective in viewing future actions. Thus a Wo-Tan monk can see things coming farther in advance than others. D10 Possibly emerging: Astral Step: Through Runemal, a monk has been known to create doorways on solid rock, thus teleporting in and out of dangerous situations. Hagal (Dark) monks have used this power for thievery. Quivering Palm: If a monk can focus his core in one spot enough, he can sunder or tear an object or person. Relativity Sense: His powers of concentration rising beyond those of the ordinary, a Wo-Tan can quicken his senses to a degree where time moves slower for him than others. This in combat has been known to be devastating for the opponent. Empty Mind- A monk's core, with sufficient training, can begin to emanate into others. Thus he can manipulate the perceptions and surface thoughts of others. Skills: Excellent Hand to hand combat D8, good climbing, swimming and hiding in shadows D10, he can wield a quarterstaff expertly D8, and is a very good diviner and herbalist D10. He can also heal basic wounds an a competent level D12 Trained by his Monast he is a competent tattooist D12 Equipment: robes, rations, bag of runes, quarterstaff, journals. As well as traveler's basics... |
| Group Name | Joined on |
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The Nine Worlds "The One-Tree links a shimmering archipelago of worlds across the multiverse. Its branches expanding constantly, pulsating with energy for millennia. Yggdrasil, so vast, visiting so many planets and realities that no one person can see its complexity. Think of it as the player is both PC and GM. Recruit, explore, and conquer at your whim. All free-form rules apply, including combat. If you want to make rules about finding secret doors, treasure or anything of the sort- it is up to you. I, on the other hand, prefer story playing games to role-playing games for this group. " |
01 May 2009 |