fantasyrole.org
fantasyrole.org
fantasyrole.org
Storytelling
Role-Playing Tools
Clans and Groups
Welcome, Guest   [ sign up ]

Storytelling

Forums
Chatrooms
Activity
Fictional Characters
Journals
Poetry and Short Stories
Help & FAQ
Members

Online: 0 members, 15 guests

Log In![ sign up ]
 
Member
Password
 






Search our Profiles
   

Nauthiz, The Craver of Pain

    Half-Orc Monk — Lawful Neutral 
          Created by RPGuru

StatsBackgroundJournalsGroupsActivity

Stats / Appearance

Gender Male
Age 20
Status Single
Alias nauthiz_the_craver_of_pain
Gamescape Window RPG
Appearance/
Stats
A half orc monk in flowing red and black robes, with fists like maces. His face, stern robust orcish accents on a larger human face, watches for threats. A knot of bright white hair escapes from the top of his head. Brooding when he walks a path is usually cleared. He carries no metal weapons, while his hands are rarely unclenched. About his skin symbols and icons crawl, monuments and evidence of battles once overcome.

Profession: Wandering monk, fighter, lawman, and even diviner in times of need.

Physical Description

Mental Profile: Nauthiz is quiet, stand- offish, and extremely suspicious of others. His opinions border on tyrannical and when he sees a fault commited he will move to correct it as he sees fit. He handles stress like an inanimate objects, and rarely shows the glimmer of a smile.

Strength: Nauthiz, through his orcan half blood and training, wields a tremendous amount of raw energy. If he can learn to focus his core into one place, as his brethren have done- fear would be the only response to him. D8

Agility: While relying on momentum and whirlwind attacks, Nauthiz's speed is impressive. Yet emerging within him is the quickening sense. D10

Health: Again through training and race, Nauthiz has pooled a great amount of constitution. Rising as the Craver of Pain (during training, his own: culminating in the pain of others), the monk is able to take a shocking amount of damage. In times of dire need his cult has been known to use their Core to heal the body. D8

Intelligence: While Nauthiz is very wise, his intelligence of the ways of the world is deficient D12

Perception/Empathy*: Nauthiz while unfamiliar with the new world around him, is able to percieve details and incongruencies in the environment on a profound level. His empathy towards others fairs less, thus he is highly suspicious and slow to trust. D10/ D20

Self-Discipline*: Nauthiz wields an iron force of will. A virtual mountain among his people, he lacks the insane rage of his orcan blood and the ambiguous nature of his human blood. Since his birth the beliefs and laws of the Wo-tan, the mediation of the guilty, the descent of justice about his savage world, have been placed upon his shoulder. He is the unmovable foundation of his sect. D8

Luck: In the world of the Wo-Tan there is little luck, only many forking paths. To be able to see these paths in advance, is true greatness. D12

Wealth: Nauthiz carries little coin with him, and has been known to hire himself out as the law or judge of communities. In some tongues he has even been called "The Bard of Law" D30

Magick:

Has:
Unarmed attack: able to use his fists as if they were weapons of stone. At times of great duress, able to focus some of his Core into his attack. D10

Divination: a caster of the runes is able to see the paths of chaos much more clearly. Spiritually speaking, divination allows the monk a higher perspective in viewing future actions. Thus a Wo-Tan monk can see things coming farther in advance than others. D10

Possibly emerging:
Astral Step: Through Runemal, a monk has been known to create doorways on solid rock, thus teleporting in and out of dangerous situations. Hagal (Dark) monks have used this power for thievery.
Quivering Palm: If a monk can focus his core in one spot enough, he can sunder or tear an object or person.
Relativity Sense: His powers of concentration rising beyond those of the ordinary, a Wo-Tan can quicken his senses to a degree where time moves slower for him than others. This in combat has been known to be devastating for the opponent.
Empty Mind- A monk's core, with sufficient training, can begin to emanate into others. Thus he can manipulate the perceptions and surface thoughts of others.

Skills: Excellent Hand to hand combat D8,
good climbing, swimming and hiding in shadows D10,
he can wield a quarterstaff expertly D8,
and is a very good diviner and herbalist D10.
He can also heal basic wounds an a competent level D12
Trained by his Monast he is a competent tattooist D12

Equipment: robes, rations, bag of runes, quarterstaff, journals. As well as traveler's basics...




Ties

This character has no ties.Character has 0 ties.
Background

BACKGROUND:
FROM THE CHRONICLES OF THE CRAVER, the 89th NAUTHIZ , “

With great doubt do I talk about my past. It is not an easy tale, for it begins, as always, with pain. North of here, in neutral terrain between orc and human, lies my monast, the Wo- Tan.

The Wo-Tan served as place for decision, place for justice, the caretakers of the balance between my two blood races. No one warred against my monast, no one would dare, orc or human. For centuries the Wo-Tan, utilized a warrior , the hand of wrath, the mediator of justice It is he who taints himself in evil blood , to wash the rest of the brotherhood.

Only he who walks the path of Dol, pain. Only he who can lift his hand in Tyr, revenge.

He is named at birth Nauthiz, and his line is a long thread brimming with agony. It is a difficult stone to carry, but alas we must. If not, evil devour us, like raw dripping flesh.

Two score year ago, the last Nauthiz before me, died judging the penitence of a criminal, an orc renegade who raped human women within the terrain of peace. A successor could not be found, when panic nearly devoured my Wo-Tan, my mother appeared at the monast in great pain, in great labor- perhaps I was sired by the judged chieftain. I came into this existence crawling through a tunnel of pain, my mother’s life was my first meal.

She cried out in pain, misery, and finally death. Thurisaz, acting as the Nauthiz, did prophesize, that I was the next to be burdened with the incarnation of the Nauthiz, The Craver of Pain.

From the moment the prophecy came from the Thurisaz, I was not raised or sired, I was constructed. Built from the muscle and flesh of my two blood- into steel, wood, and fire.

In the life of the Nauthiz, the path of learning must come, as the Thurisaz takes the post during my stead. Upon the path of the world, one will learn to judge, smite pain to those fortunate deserving- whether they please or not.May their god deliver those that oppose me.” I am on that path, the path of pain, for that I face this world- always holding true to the Core.

*NOTES:

FROM WUNJO'S BOOK "THE PILLARS OF THE WO- TAN"

The Wo-Tan believe in two philosophies, the core and the path. The Path is what fate brings you, and each monk has an idea of their path. Tuning one's mind to it will allow the disciple a grasp at the future, along with the power of his runes. The Core is the product of the man's mind and the intervening Path. For other peoples it may be their soul. Yet that pales in the face of its true defination. The Core is the monk's Primestave, similar to the kind used by the gathering halls of human tribes about the Isa mountains, against those times that the path becomes a storm. They lash themselves to the solid rock which their being has become. In the face of pleasure a monk of the Wo-Tan will swim the path- giving himself to the chaos. In times of adversity a disciple will adhere to the solid emptiness of his Core. That emptiness, which some say glows a fiery black from the Nauthiz's fists, during combat.

The physical manifestation of the Path, the magic of the Runemal, allows the monk to intercede in his fate by way of not only casting but manipulating his set of runes. Some have even seen a few high level monks, without a bag of totems, they simply scrawl the symbols using the very air as paper.

The physical manifestation of the Core, sometimes called the Void, or the Fortress, not only protects the monk against massive damage, but can be manipulated in different areas of the body. Defensively in the form of healing, offensively in the form of the Trembling Fist or the Void's Point.

>>>>>Presentment by I, the elder Algiz to the One, the High Tyr of the Wo-Tan, Isa Mountains, upon Nauthiz coming of age...<<<<<<

The day we have all expected, some waiting as if a blessed dawn, others regretting it as dragons devour the moon every seventy cycles. In protecting our Monast, I fear I am a member of the latter.

With great regret do I communicate my thoughts on the aspiring 89th Craver of Pain, our seeker of justice, our balance and product between the orcan tribes further north and the near savage humans to the south.

This man should not bear this responsibility...

Yes, he has performed admirably, defeated foes and ascended rungs quickly among us. Yet beware of his blood- and I say it without pre judging his mighty mighty people. A race created long ago, according to legend, when earth and stone decided suddenly to become like man. His orcan blood, I fear, is not the path as we had hoped. I sense it is his core, and we have placed him, this monster, among us. A Isa mammoth within a cavern of crystalline ice- and our sect may shatter at his gate.

With my judgment, and free will, I have the liberty and post to tell you oh high One of us all, that this Nauthiz rides on a blade between his two worlds. Fully twenty one out of his thirty sparring, there have been unnecessary damage caused to his partner. In the end, his mentors find that his powers do not focus, rather they consume him like flame. The Ki does not rise, only the rage.

If he is to be put on the path, the world outside our walls; that fury may burn his human up bring, dry fire to orcan flame. His projected path, be it north (the orcs) or south (the humans), brings him into close proximity with a hatred for the opposing side. I concur that he will not be able to hold the consequences back, path knows what may birth from that.

Nauthiz appears stable, but quick to judge, absolute and objective, yet at times he is not indifferent to the enemy's pain. The Craver of Pain is but a title, a rank of ceremony meant to bring fear to the heart and mind of misdoing and felony. I believe our disciple enjoys his future burden too much, though he will never say. Silent in combat there is a shimmer in his eye, a sneer about the brow, and he has been known to twist his fist into an opponent, causing massive internal damage.

We have dared recall the circumstances of his birth- using it as prophecy The irony of his bloodline. The crimes of his orcan father, the death of the previous Craver by that father, brought about his existence. But we have been blinded by this, nor will I be silenced, even though these papers may be entombed with the hundreds of artifacts sleeping below our feet.

It is my duty to protect the Wo-Tan, filter the enemies away, filter the dirt from the marble that forms our ranks, and in this duty I risk the same duty, to make us wary of this next Nauthiz...

For that is my place among us, and if I must bear the judgement of the Thurisaz in light of these words, so be it,

My core is empty my path has been full.

Journal Entries

No journal entries have been written.
Group Membership

Group Name Joined on
The Nine Worlds
"The One-Tree links a shimmering archipelago of worlds across the multiverse. Its branches expanding constantly, pulsating with energy for millennia. Yggdrasil, so vast, visiting so many planets and realities that no one person can see its complexity. Think of it as the player is both PC and GM. Recruit, explore, and conquer at your whim. All free-form rules apply, including combat. If you want to make rules about finding secret doors, treasure or anything of the sort- it is up to you. I, on the other hand, prefer story playing games to role-playing games for this group. "
01 May 2009

Featured In:

Featured in:

KISAB esq. posted 25-Apr-2009




profiles.fantasyrole.org/nauthiz_the_craver_of_pain/

created on 24-July-2007


© fantasyrole.org, est. 2003
Some banner artwork by Henning Ludvigsen.